Developer Update Beta (Week8) Connor W

Week 8! The last week of Beta development! It doesn't look like we are any closer to our end goal however. This meant that this week was very much just everyone still chugging along trying to get things done. I spent most of this week trying to get as much weapon/UI stuff done in general. This meant creating a second blueprint for the Cobalt, weapon icons health bars etc. I also finally finished UVing the Squid boss (breathes out). I created some minor emissive maps for the Wasp and the mine it now lays. I also continued to work in parts of the tentacles, creating a feel closely related to the Wasps. One of the last things I did was play with some lighting on a test scene Chris M had created, in order to try to replicate the appearance of the concepts created at the beginning. Lastly I created some animations for the Squid boss core.

 

 Cobalt blueprint

Cobalt blueprint

 Icon for the Cobalt in the bottom right corner of the screen.

Icon for the Cobalt in the bottom right corner of the screen.

 Icon for the Bulldog in the bottom right corner of the screen.

Icon for the Bulldog in the bottom right corner of the screen.

 As I was creating the weapon icons I also decided to redo the health bar to better match the art style of the game.

As I was creating the weapon icons I also decided to redo the health bar to better match the art style of the game.

 The head of the tentacles.

The head of the tentacles.