Developer Update Beta (Week7) Connor W

This week was mostly comprised of finishing smaller tasks (literally anything but the second boss). I still needed to create a mesh and animations for the second weapon, now named the Cobalt. I also needed to begin to rework the tentacle mesh Simon is using. I also continued to work on the squid mesh itself.

 

 The activate animation for the PESD-M1A3E 'Cobalt'. 

The activate animation for the PESD-M1A3E 'Cobalt'. 

 An idle animation for when the weapon is out, but not being used.

An idle animation for when the weapon is out, but not being used.

 A charge animation for the secondary fire.

A charge animation for the secondary fire.

 Looping fire animation for the lazer.

Looping fire animation for the lazer.

 Recoil for the lazer shot. This animation plays after the lazer beam finishes.

Recoil for the lazer shot. This animation plays after the lazer beam finishes.

 Primary fire animation.

Primary fire animation.

 Tentacle Segments That are redone.

Tentacle Segments That are redone.

 I also created a mine that Mark needed for a Wasp ability.

I also created a mine that Mark needed for a Wasp ability.