Developer Update (Beta): Rodrigo Calderon - Week 7
This week I textured a lot of the missing pieces in the level, I had to prioritize the metal objects because those are the assets that players will use to grapple on.
After texturing those metal objects I moved on to texture one of the buildings that is placed just outside the spider tank boss arena. I also managed to push lots of improvisations to the ground terrain.
I learnt a lot when texturing these pieces and I feel like the more I spend time doing it the more tricks and knowledge I gain on textures and how to properly apply them and design them.