This week saw a major focus on environmental props and was a really fun week for me. I designed a good 25 pieces of art to place in the game and textured a few of them as well. Once we put them in the level it made the game look far better than in previous iterations and much more alive. I perused the internet for a lot of inspiration for props to find but struggled a little in this regard, trying to find props that weren't metallic as metal in our game is grapplable and we wanted a variety of props that weren't grapplable for aesthetic reasons. Nonetheless I created a few props that fit the bill and will be trying to create a few more next week.