Developer update (Alpha) Chris.M - Week 3

This last week saw me begin making up props for the first boss level. I took a lot of inspiration from ruined buildings in general and Connor sent me a piece of concept art that helped me with a general direction as well. We wanted a few varying pieces of the same object to make the level feel less monotonous and more varied, so I decided to make a undamaged piece of most objects and one or two damaged versions of the undamaged piece. Once I had designed these pieces I then went through and UV'd them for texturing.

Clockwork Giants