Coming into the first week of beta, I focused on getting Introspect playtestable by improving the character mechanics, specifically the grapple hook and ledge climbing. I tried to make the grapple aim assist more accurate by using more raycasts from the centre of the player. I also made the ledge climb more smart by having the amount it launches you dependent on the height of the ledge. All these improvements have made the character control much better, which is evident during our play testing sessions.
I also worked on the tentacle some more, fleshing out its idle animation. I managed to get it moving quite smoothly after trying several methods to control its movement. I will have to work on animating its attack sequences now, which will most likely be quite a lot tougher than the simple swaying idle.