Developer Update Alpha - Rodrigo Calderon (Week 3)

For this third week I started working on environmental and sound effects, Connor gave me the concepts he made for the map, and I started modeling some rocks and cliff walls, after iterating for a couple of days we agreed on a style, all of the environmental assets I'm making have really straight and clear lines like angular rocks, this gives a really interesting and mysterious atmosphere to the game that we really like. I also had to create a new material in substance painter combining a wood texture, old rock material and some other layers on top of that to give the rocks I made this peculiar yet natural look, the color palette is really dull and uses dark colors, it could be taken for a stylish approach but it doesn't look too far from how real rocks look like.

Clockwork Giants