Developer Update Alpha - Rodrigo Calderon (week 2)

After I finish with the grey boxing of the new level, I came back to the warehouse mesh because it needed a re texture and also some fixes on it's UVs, that only took a day, after that I had to wait for the concept of the entire new level to be done so I worked on creating a procedural rocky ground material that we will use later on. The idea for the ground is to be a mixture between both rocks, sand and dirt. It was an interesting experience since it was my first time creating a material from scratch, I'm happy with the end result and it should be easier now to work on a sand and dirt terrain material.


Clockwork Giants