Developer Update: Chris M - Week 8

This week was final week for polishing touches for the vertical slice before hand in. I did a redesign on a lot of the animations again, tweaking and even starting some from scratch to reduce the amount of key-frames present. This helped to make animations smoother and less memory intensive for the engine. Other than that, the majority of my time was spend on housekeeping: making sure all of my documentation was up to date, and that I had managed to stick to schedule.

Clockwork Giants