Developer Update: Rodrigo C. Week-1

The first week of vertical slice was mainly a time to look for references and inspiration for the map, more in specific I look into references for the arena because that’s where the main plot of our game takes place. After looking into many different ideas and experimenting with some iterations I decided to go for something similar of what we had for the prototype however unlike that map, this one had be much bigger, due to the fact that originally we wanted to have two bosses, so I started sculpting some map ideas with the unreal engine tool.

Clockwork Giants