This week, I worked on some of the boss mechanics, and tweaked a lot of values to make the entire experience a lot smoother for playing.
The boss no longer one shots the player on collision during the boss’s charge ability. This was a good idea in concept, but it is too punishing to new players, especially if they do not understand the audio cue. Instead, the boss charge is still deadly, dealing 50% of the player health and knocking them back, and the shockwaves produced by the charge deal a higher amount too.
Since the boss got a makeover, his cannon has been designed to be off centre, this has made his aiming methods a little bit wonky, I fixed that this week, so he is able to properly target and shoot the player at all different distances.