This week was very much just a continuation of last weeks tasks I finished making the turret and cannon, and altered the base a little. A lot of the time was also spent UVing the model. During this process I was discussing a lot with Mark as to how things would be assembled in UE4, in preparation for animating the boss. Creating the turret pieces was probably the hardest part of this week. Given that the armour had to be created as a whole piece, then booleaned into pieces, re triangulated (booleans break meshes really bad) and finally UV’d.