Week two of vertical slice was a lot of the same for me. At the end of this week is when I finished the 3D modelling of the male and female character variants. However, I hadn’t expected it to take this long. As a result the suit is missing the booster pack the would help the player traverse the map (visually). I decided to skip out on this for vertical slice to save time, knowing that it would be an easy thing to introduce into the model layer on via socketing in UE4. During this week I also provided assistance to both Chris Mills and Roo in relation to the lab area and the level design in general.