Developer Update: Chris S - Week 6

This week we got back from Armageddon in Wellington. It was a fantastic experience getting to go and show off our game, and getting people to play it. Even though it's still in the early stages we got a lot of good feedback regarding our game, and a lot of constructive criticism that we can work with moving forward. For the rest of the week I did not work on the game, as I was taking time off to work on other assignments, which we have a lot of. I think the next steps for me going forward with our game is to completely redo the UI, taking time to come up with a design, and fixing up the pause menu and weapon equipping system

Clockwork Giants