Developer Update: Chris M - Week 7

Week seven saw me properly recovered from my illness and thus, able to get back into work properly. This week was spent watching a lot of tutorials on how to refine my animations, and actually refining the animations. I also began planning out what changes need to be made to morph targets to make them better for next semester.

Most of the changes revolved around finding those sharp and unnatural jerky motions and spotting other discrepencies such as unnatural bending in arc motions and correcting those. This was a very time consuming process mainly due to trying to get the animation 'just right' and scrubbing through the time slider frame by frame to find those discrepancies,

Clockwork Giants