Clockwork Giants - Developer Update #1

From now on we will be doing weekly blog posts as a group instead of individually like we had been before. They will be handled by the community manager and will provide a nice, brief summary of our activities over the week. Feel free to leave us a comment if you have any questions and we will try answer it to the best of our ability! 

Finally being able to hunker down and start working on Introspect again after a lengthy while, we got straight into meetings and planning for the next 12 week stretch of development on the game. That took a good chunk of our development time sorting out, as did the many meetings and administrative stuff we had to take care of moving into our new (but actually old) office. As a result, we did not get to work on the game as much as we would have liked this week, but still we managed to produce decent results.

The third boss now has legs, hands, and a new set of arms!

We made new buildings to populate the background of our level.

Managed to prototype two abilities for the third boss.

Some other things we managed to do:

  • Completed prototyping the tutorial boss
  • Created a temporary arena for the tutorial boss
  • Touched up lore points
  • Created an APCI model
  • Became much more active on social media
  • Ran dev streams on Twitch

That's all for this week!

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