Developer Update Gold (Week6) Connor W

Week 6 was more of the same of last week. I continued to finish of the list of particle effects that needed to be done. I then replaced the mine model in the game to be more noticeable to the player. Near the end of the week I also created a splash image for our game (might redo at a later date), and then continued to do work on the 3rd boss.

 New mine with pulsing material.

New mine with pulsing material.

 Improved Howler lazer.

Improved Howler lazer.

 This is a particle system combined with a shader for the alternate fire on the Hornet, which absorbs damage and explodes with d=the pent up damage.

This is a particle system combined with a shader for the alternate fire on the Hornet, which absorbs damage and explodes with d=the pent up damage.

 The grenade launcher trail with the muzzle flash.

The grenade launcher trail with the muzzle flash.

 Introspect splash image.

Introspect splash image.