This week saw a major focus on particle effects for myself and Connor. We worked together for a fair amount of them, bouncing ideas back and forth. I ended up creating several particle effects after a long and arduous learning curve. We also began working on the final bullet trail and shockwave for the cobalt and boss stomp respectively, but hit a wall in regards to those so they'll be tackled next week.
I think the hardest one for us was creating an effective water shader but I came up with something close to what we wanted after looking up a few tutorials online: