Developer Update Gold (Week5) Connor W

Auckland Armageddon is out of the way, and some of our programmers are now off at PAX Australia. While they were there I spent a hefty amount of time getting through as much of the particle effects left to go as possible. I'm not going to post all of them below because that would be daft. So i will post the more interesting ones, but for reference here is a written list off all of them:

  • Grapple hit
  • Player heal
  • Player slide
  • Player high velocity
  • Player super Jump (with separate small trail)
  • Howler lazer muzzle flash
  • Howler cannon muzzle flash
  • Howler leg smash draft
  • Howler footsteps
  • Squid AOE electrical denial area
  • Initial version of the damaged components system (bunch of version were made off of this)
  • x3 primary fire muzzle flashes (Bulldog, Cobalt and Hornet)
  • x4 hit effects (x1 metal hit and x1 dirst hit for the Bulldog and the Cobalt)
  • Cobalt lazer muzzle flash
  • Cobalt lazer charge
  • Improved ambient dust particles

I think that's it. Aside form this I also designed some new posters for PAX, despite them being left at home...

 

 Howler Poster

Howler Poster

 Squid Poster

Squid Poster

 The Howlers lazer ability

The Howlers lazer ability

CobaltLazer.gif
 AOE Lightning denial

AOE Lightning denial

 A crater decal for the Howlers leg smash. There is a value than can be adjusted that controls the radius of the glow.

A crater decal for the Howlers leg smash. There is a value than can be adjusted that controls the radius of the glow.