For me, this is primarily a week that is focused on taking the feedback from Armageddon and quickly applying it to the game before heading into Melbourne for PAX. We spent a day making changes and also preparing marketing resources for the showcase. We improved our website and social media channels in anticipation for new audiences visiting them. Finally, we researched and reached out to publishers in hopes that they were at PAX and were interested in having a look at our game.
Overall, PAX was a pretty good experience, but did not help the game in any significant way. We got decent feedback and had a few interested people play the game, but nowhere near the numbers we had expected. We did learn a lot for next time though, and should be much more prepared for future conventions.