This week saw me create the third 'under construction' area. I spent the first few days of the week modelling and UV'ing the assets for the area. I absolutely loved doing this part of the project as it gave me free reign to create a completely new area for the game. Once the models were designed I imported them in Unreal and created the area via rocks Roo had made and utilizing the landscape tool. I then went in and re-used a bunch of assets we had already designed alongside new ones to give it a busier, under construction feel.
The main scaffolding will be there to hold the third, partially constructed boss when Connor models it. To the right is an observation platform where the boss man would likely oversee and give orders from. I placed two of the massive crane arms above to give the illusion that they had been used to get the larger pieces where they needed to be. Other than that I just had fun using the assets I designed to make a unique environment that the player would enjoy exploring.
After this was done I then worked on the underground tunnel that leads to this area. Before there were simply grey-boxed geometry to give a rough idea of what we wanted the area to look like. I went in, and using a combination of Roo's and my own assets, created the tunnel leading to the third area.