Developer Update Gold (Week1) Connor W

We are now entering the final phase of production for the year. We set our goals on Monday and the first thing I needed to do was concept the 3rd boss, and the area for it. We decided that it would be a bad idea to fully create a third boss fight. So instead we will craft a literal 'work in progress' just to show players what will be there. Aside from that I also created a very quick stagger animation for the Howler boss.

 Initial concepting for ideas for the 3rd boss. We knew we wanted some sort of bipedal mech.

Initial concepting for ideas for the 3rd boss. We knew we wanted some sort of bipedal mech.

 After deciding on the silhouette I tried to figure out how any of it would look.

After deciding on the silhouette I tried to figure out how any of it would look.

 After adjusting the direction of the arms and blade, I quickly modeled a mock up in Maya to better figure out the form.

After adjusting the direction of the arms and blade, I quickly modeled a mock up in Maya to better figure out the form.

 Stagger animation for use when the player does enough damage to interrupt attacks.

Stagger animation for use when the player does enough damage to interrupt attacks.