Developer Update Gold (Week3) Connor W

Week 3 of gold production and I'm still trying to figure out how to make sky-spheres I made one that I reasonably happy with but I'd still like to improve with some animated materials.

I then began more work on the 3rd boss, trying to figure how it will function mechanically. I want to design with as much of the boss fight functionality in mind. Making it easier to animate in the end.

I also made 3 posters for use during Armageddon and PAX, Somehow managing to do those in 2 days.

 The sky-sphere consists of 3 layers. The 1st layer is the backdrop, it is a full sphere and is the part the displays the unique lighting in this image. The 2nd and 3rd layers are sphere's with the top and bottom cut off. These are where I applied the horizon clouds, which slowly pan across the UV space.

The sky-sphere consists of 3 layers. The 1st layer is the backdrop, it is a full sphere and is the part the displays the unique lighting in this image. The 2nd and 3rd layers are sphere's with the top and bottom cut off. These are where I applied the horizon clouds, which slowly pan across the UV space.

 I now basically know what the head and sword will look like. Still no idea how I will approach the face, torso or legs.

I now basically know what the head and sword will look like. Still no idea how I will approach the face, torso or legs.

 I also figured out a nice efficient mechanical way to deal with the arm joints and leg joints.

I also figured out a nice efficient mechanical way to deal with the arm joints and leg joints.

 The 3 posters were made with the layout in mind.

The 3 posters were made with the layout in mind.

Clockwork Giants